Aliens: Navigators and Commanders now fielded.Council Sales/Grey Market: old eqipment (armor, weapons) now manually sellable, Council requests for live captures.Weapons & items: Mods to ammo clip sizes, pistols need reloading too, items to incease weapon type damage (ie: +1 to ballistic, laser, or plasma).Squad sizes: up to 8 for human and aliens.New Foundry projects: many upgrades to make SHIVs useful in late-game (mod intended to make them near-essential throughout).Revamped Inteception mechanics: UFOs can explode outright, more UFOs, landed stay longer.Soldiers: New soldier classes/ability/trees (Heavy is gone, other (some renamed) classes get tweaked abilities, 4 'new' classes), higher XP costs to level, Barracks soldier info now also shows Movement Rate+Bonus and Defense and XP to next level, "Tired" and "Exhausted" statuses reactivated.Spring 2014 patch causes v1.6.4 to be mostly incompatable.Ī user interface for editing the DefaultGameCore.ini file, made by Silvermane.Īllows for a variety of changes regarding difficulty level, funding, soldiers, etc.Ĭurrently hidden, probably due to Patch revision.Ī mod for XCOM:EU with various mods, including:.Adjust the amount of Will a soldier loses when they are critically wounded.Remove Overwatch and Hunker-Down delay after activating. Alien Abductions in Nations with Satellite Coverage.Revealed Aliens Only Move After XCOM Turn.Select the Class that Rookies will be promoted as.Selective Recruitment - Select the nationality and gender probability of new recruits.Configurable Camera - Free rotation, Max/Min zoom etc.Current version is 1.6.4 Beta and all features can be activated separately The following editors (and more) are available at XCOM ToolBoksĪ collection of mods made by bokauk.
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